As always I leave everything on the last day. So I'm a bit in a harry but I hope I will do the task well.
It my first exprerience with this service and I don't know much what customs here. So let's start from lectures. I started to do first lesson on 4 p.m. let's see if it will really take 10h).
1.Lecture: Build automation and Nant (20 min)
What is build automation: remembered makefiles I did in unix to compile my projects. Let's see if it's similar
Oh I'm lucky! I managed to find a bug in Adobe tool for video lectures(no sound). I have to reload it...
I didn't understood why we will use Nant not Apache ant? what are their pros/cons?
How to create Nant files: I seen that stuff when dealing with IDEs,e.g. CodeBlocks Ide or FlashDevelop. But why do we have to know much about those building scripts if IDE will do all the work instead of us?
These scripts are cross-platform, e.g. they are used in several range of IDEs? Why we have choosen ant script when there're plenty it seems other builing scripts?
Yeah, what I like in XML, that it's universality. I see it can be applied everywhere. I'm a bit used with it so it will help me understanding build scripts.
Example of simple build file: Now I see it's like old-school makefile. But it has nice advantage: unlike linux makefile it seems to be platform independent, I don't see any gcc -o...... like in that makefile. That's very nice because I love freedom - cross-platform things. But I would like to see hierarhy of all those scripts to understand which is related to which and when we use one, when another. I think we gone to fast and concetrated immediately on Nant. Maybe it seems for me so because I didn't learnd first part of this course.
Nant tasks: about nunit. What if I want to use another unit testing tool? Does nant support such things?
Oh gosh! As always it requires lot's of headackes to do smth useful in Windows). I'm happy I can do it in Linux as easy as double-click on needed package in Software Center of my Ubuntu:)). Fine is that, it seems that corrently it's more convenient to make games in Unix but play them in Windows:D. I think it's a matter of the time. Soon we'll play all the games in Unix;)(I hope so)
Not sure if my blog is autosaved each time so I have to save and open it again from time to time - quite irritating.
3.nant_demo_writing_build_file: I though that Mono develop IDE will create this build file automatically and the use is when building. In my opinion it's the most simples and cross-platfrom way. Could you tell how Mono is building the project actually?
I have seen an online course about XML programming. But now I'm not sure whatever i should study that or not if I will study some XML in this course. What would you advice me?
There was no need to delete Release and Debug folder manually when we could create Clean target. We are using Nant script all the way, aren't we?
Oh ups, actually there was added Clean later, np then:)
Properties checking in curly bracket seem to have different syntax from XML. What's this?
It not that convenient to point dlls for nunit testing. Why Nant doesn't support nunit testing without that stuff, it can look automatically for needed dlls. Also it would be nice if we could use other testing tools without changing lot's of studd in the script.
Finished these video lectures at about 6 p.m.
Decided to skip brush0up excersices for I have no time this time(.
Now let's do the main part. I see I have to recird video of what I'm doing. Well to be honest I don't feel comfortable when someone is looking what I'm doing. I mean video makes me nervous. But anyway let's see.
Oh no! It seems that Unity is not available for Linux! Such a dicrimination:)! OK, I see no need in it this time.
So firstly let's make a vpn connection. Let's look at video demo...
I installed the shrew tool for my ubuntu through soft center but I was not able to login to the VPN. I'm trying to install it with Wine.
AT LAST! I spent severla ours to make a vpn connectionfrom Linux.
Now let's do the coding...
I got all the time unable to create directory when unzipping. The problem was that on Linux the Fat32 disk where I had the build supported badly:(. When I did all that stuff in th home directory it went fine!
I got a huge recorded video. I don't know how to uploa such a file on the youtube with me speed of 100 Kb/S. I'll try to compress that stuff.
I finished the task at 9:35 p.m. It took me about 4.5 h to do this. Not 10h but it was really long for such simple task.
Here's the video: http://youtu.be/9QWVnplPfiY
The build file is now attached.
|Attached files 1|
3dDownload.build (1.2K) - Download